Новороссийск on a dedicated server
==================================

Do this BEFORE anyone joins. A Project Zomboid world is written to
disk cell by cell as players walk into it, and those cells are built
from whatever map was loaded at the time. Add or change a map on a
world that already exists and the old cells stay as they were, next
to new ones that do not match them. There is no repair for that -
the answer is always a new world.

1. Copy the folder holding this file into the server's mods folder,
   the same place a player's mods go.

   AND give the same folder to every player, to put in their own
   Zomboid/mods. This map is not on the Steam Workshop, so nothing
   downloads it for them. A player without it is refused at the door
   or falls through the world where the map should be.

2. In your server's .ini (Zomboid/Server/<name>.ini), set:

      Mods=Novorossiysk
      Map=Novorossiysk;Muldraugh, KY

   Keep Muldraugh, KY at the end: the game reads the vanilla lot
   definitions from it, and this map inherits them.
   If either line already has entries, add to them with a semicolon
   between - do not replace what is there.
   Spell both exactly as above. Most servers run Linux, where the
   map folder name is case sensitive and a wrong capital is simply
   a map that is not there.

3. Copy server/Novorossiysk_spawnregions.lua into Zomboid/Server/ and rename it to
   <your server name>_spawnregions.lua, matching the .ini's name.
   Without it players spawn in Muldraugh, not here.

4. Delete the old save if the server has run before:
   Zomboid/Saves/Multiplayer/<your server name>.

5. Start the server.

Changing the map later
----------------------
Rebuild it, copy the mod over to the server AND to every player, and
start a new world. Keeping the old save is what causes the random
failures people report - chunks that were generated from the previous
version of the map do not agree with the new one, and the mismatch
surfaces hours later as buildings half-written, players falling
through floors, or the server dying on a cell it cannot read.

If something is wrong
---------------------
Players spawn in Muldraugh: the spawn region file is missing, or its
  name does not match the server's.
The map is not there at all: Map= is misspelled, or the mod is not in
  Mods=, or the server was not restarted.
One player falls through the world and the rest are fine: that player
  has not got the mod, or has an older build of it than the server.
Walls and shop fronts you can see through: Erika's Tiles is missing.
Odd failures on a world that has been played: the map was added or
  changed after the world was made. Start a new one.

Nothing in this map needs the server to run any of KnoxMap's own Lua
except the rifle cache, which is server side and looks after itself.
The Reset loot menu is single player only and says so when clicked.
